The Creators of Baldur's Gate 3 Details Its Use of Machine Learning for Next Project

The developer behind acclaimed titles like Baldur's Gate 3 and Divinity: Original Sin recently teased its new project, creating a wave of anticipation within the gaming community. However, subsequent comments from the studio's co-founder have added nuance to the discussion, addressing the developer's philosophy toward machine learning.

AI as a Creative Assistant, Not a Substitute

In a latest message, Swen Vincke detailed that the developer is utilizing machine learning for particular ancillary tasks. These include developing PowerPoint slides, generating rough concept art, and drafting draft dialogue.

Notably, Vincke stressed that the end assets in the game will be created solely by real creatives. "Larian is creating everything manually," he affirmed.

Larian is constantly growing our pool of writers and are actively assembling dedicated writer rooms.

Given that concept art is being particularly referenced — we presently have over twenty artistic staff and have job openings for additional creatives.

All our efforts we do is additive and designed to letting our team spend greater focus on making content.

Every machine learning application used well is supplementary to a creative team workflow, never a stand-in for their craft.

Addressing Concerns and Clarifying the Vision

The admission of using AI initially generated unease among portions of the community. In reaction, Vincke provided further detail on public forums.

"At Larian, we employ AI tools to explore references, in the same way we use search engines and physical media," he wrote. "During the very early brainstorming phase we use it as a rough outline for layout which we then swap out with authentic artwork."

He continued, "We've hired creatives for their unique talent, not for their willingness to replicate what a AI generates."

Focused Uses for Machine Learning

Vincke had previously outlined the team's focused strategy to this technology, categorizing its use into primary functions:

  • Streamlining Repetitive Work: This encompasses polishing mocap data, voice editing, and Larian-specific work like retargeting animations.
  • Fast-Tracked Experimentation: Using technology to rapidly prototype basic models of gameplay ideas to validate concepts prior to expensive production.
  • Experimental Frontiers: Exploring how machine learning could in the future create innovative reactivity, especially in creating unforeseen permutations in a vast role-playing world.

He explicitly noted that key artistic domains — such as visual art — are are in no way departments where the company is reducing creative involvement. In fact, Larian is recruiting more in these exact fields.

"Larian is neither launching a game with machine-made assets, nor considering cutting staff to substitute them with artificial intelligence," Vincke stated definitively.

Corey Mullen
Corey Mullen

A seasoned gaming analyst with over a decade of experience in online casinos, specializing in slot machine mechanics and player psychology.